
Combination Challenge Challenge
Sims 4
I would love to see someone do a YouTube Lets Play of this. I would do one myself but I don't have the equipment to do so. This is mentioned below but I worked on combining and expanding different challenges that already existed. Of course there are different versions of the preexisting challenges in this so I cannot give credit to just one creator so I would like to thank them all. I did put some of my own twists to some of them either because I liked the rules to be like that or it helped the flow between the different challenges better. There are parts of the challenge that are completely from me and those are challenge 2, 7, and 9. These are more of transition challenges and meant to bring another level to these wonderful challenges. You are welcomed to make any changes that you deem necessary for your game play. I hope that you have fun and please tell me what you think.
Combination Challenge Challenge
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This is a challenge where you do a combination on specific Sims 4 challenges back to back with the same family. I thought of this when I was doing the runaway teen challenge and wanted to do another challenge with the next generation. Creative credit goes to the originator of each of the challenges in this challenge. I will make some changes to the original so that they work together and add some new things.
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There are 10 challenges and 15 generations. This is a long and difficult challenge.
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There are no cheats allowed during this challenge unless it is to take away money, reset Sim, move objects, or to enter into CAS. This may not be the case if the challenge states that you can.
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No Mods that change pregnancy or change key components of the game. (I will leave that interpretation to you.)
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Any time that your Sim goes to an area which would need driving to (not counting work or school) you must take 10 out of the funds.
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Lifespan is on normal
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Some of the challenges will overlap which is what makes this difficult. This can very well turn into a world building storyline.
Challenge 1- Rags to Riches (Generation 1)
This is the self-made Sim who works hard and cares for the family. They want something better for the future generation and is willing to do anything to do it.
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This is a self-made Sim challenge done by hard work. Your original Sim should be Ambitious but all other making Sim decisions are your own.
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You may start with either a male or female sim of any species (Human, Alien, or Vampire)
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Your Sim may start with a small house that has a kitchen, bedroom, and bathroom. This house cannot be any bigger than 6x4 to start out with (I did this with the kitchen and the bedroom being the same room). The house has to be furnished with the cheapest of everything. Everything else has to be bought with the money that your Sim earns. Once the house is built put your funds down to 250.
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Your Sim must get a job and work your way to the top of your career and can earn extra money by doing anything that the game offers to earn money. (Painting, writing, collecting …)
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You have to be in good social standing and have a lot of friends at least 10.
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You can only be married, have another Sim move in, or have a baby once you have a spot for them to sleep.
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You have to get married in this challenge and it can either be a straight or gay marriage. The spouse may also bring in income by having a job or any other money gaining activity. This sim does not need to reach the top of its career.
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You must have at least one child after you get married. If your Sim is straight then it is from a WooHoo. If your Sim is gay then the child has to be adopted. (Both parents need to be counted as parents, if there is a mod where a surrogate/ sperm donor is used but the other Sim in the relationship is counted on the family tree as the parent then go for it.) This child may be male or female but is needed for the next generation.
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Before you have a child you must have a decent size house, at least 2 bedrooms, 1 bath, kitchen, dining room, and living room.
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You must have a large house by the time that your original Sims dies. This house needs to have at least 4 bedrooms, 3 baths, a decent size kitchen, a dining room, living room, study, activity type room, an entrance hall, and have a pool.
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Your original Sim must have a combined house and funds worth of 500,000 by the time they die.
Challenge 2- Trust Fund Baby (Generation 2)
This generation is just spoiled and has way too high of standards. They want the their line to make good wealthy connection and further in that way.
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This child (heir) was given everything by their parents. This Sims has very high standards and is not very accepting of anything that they deem as improper or will embarrass the family. This Sim will inherit everything from their rich parent including the house (This Sim will not move out). This child was under a lot of pressure from their parents to be perfect.
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This Sim may be male or female but must be a child from the first generation.
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By the time they are a young adult, they must have the Snob and Materialistic traits.
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If it is in the finical means of the parent, then this child will be given anything that they want.
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When this sim is a toddler, you must get all the skills to at least level three. Every level that this Sim reaches after that, 1000 may be added to the family funds. (This means if all skills reach level 5, then the family will gain 10000 to put in their funds)
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As a child, this Sim must complete at least one of the childhood aspirations. If this child earns more than one aspiration, then for every one earned 2000 may be added to the family funds. (This means if all 4 aspirations are earned, then the family will gain 6000 to put in their funds.)
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As a teen, this Sim must reach the top of a teen part time career. This is because even though they are a trust fund baby, their parents want them to know the value of earning a wage.
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As both a child and a teen, the Sim needs to achieve and keep straight A’s.
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You cannot buy any rewards until the Sim is a young adult.
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This Sim needs 10000 aspiration points by the time they are a young adult. You will get money put into your family funds for every point over 10000 they make. (If the Sim has 15000 points, then 5000 will be added to the family funds.)
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This Sim needs to marry while they are a young adult to a rich Sim. This may be a straight or gay relationship.
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This Sim needs to have at least one daughter.
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This Sim needs to be mean to the oldest daughter because they don’t act the way they expect a proper lady to act like. The daughter cannot do anything right in this Sims eyes and gets punished for everything no matter how big or small. Doesn’t even matter if it was her fault or not.
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This Sim needs to treat the sons as the golden child even if they do something wrong.
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Before the eldest daughter ages up to a teen, the Sim must has completed both fortune aspirations and have at least 10 friends.
Challenge 3- Runaway Teen (Generation 3)
This Sim is not putting up with the abuse that her parents put her through. She does not care about being rich and is more of the hard worker like her grandparents. She is the black sheep of the family.
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This Sim must be a female.
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The eldest daughter of the trust fund baby generation.
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This Sim must be the opposite of what their parents expect a young lady to be like.
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This Sim must get in trouble a lot growing up and get blamed for things that they didn’t even do.
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Must be enemies with both of her parents before she moves out.
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When this Sim moves out (could be considered runaway or kicked out), she must move into a completely empty lot. Once you are there all your Sims funds that she brought with her goes down to 0. (The way to be able to move her onto a lot with an adult. You may then delete the adult or kill the adult. Your choice to make.)
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This Sim will make money by any means but getting a job. She may get a job once she has a house that has a bathroom, kitchen, and a place to sleep.
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This Sim may not go to school.
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Everything that this Sim builds or owns must be bought with the money she earns.
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She may not have another Sim move in or have a baby before there is a place for that Sim to sleep.
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This Sim will have a baby or babies out of wedlock. One of these babies has to be female so that she can be the heir. She must break up with the baby daddy after the heir is born.
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Be a single mom at least through the heir’s toddler age.
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Once the heir is no longer a toddler than she is free to get married. This marriage may be with a male or female.
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This Sim needs to raise her child or children to the best of her ability.
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She needs to be have a stable life by the time the heir is a young adult.
Challenge 4- Black Widow (Generation 4)
After how her mother was treated by her parents and how she was treated by her father, she has formed a deep hate of men. She has no love for them and wants to kill as many as possible after she takes everything that they have. She wants to be very rich.
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This Sim must be a female and the daughter of the runaway teen.
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This challenge starts when she becomes a young adult.
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She may live with her mom until her first marriage.
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She is enemies with her father but is best friends with her mom before she ages up to a young adult.
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She needs to have at least level 5 in the charisma, cooking, and mischief skills before she is a young adult.
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Her aspiration must be a serial romantic which she must complete before the heir is a young adult.
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She has to have the romantic trait but the other two you may pick for yourself.
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She may not have a job but can earn money in other ways.
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This Sim is not allowed to repair anything but has to replace all broken items.
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She has to have 10 marriages, all in which she murders her husband in at least 5 different ways.
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All marriages have to be with single men. You are allowed to date married men and ruin their marriage to the point that they leave their partner for your Sim.
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She wants to be rich so a good portion of her marriages must be with rich Sims.
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She needs to throw an engagement (dinner party) and a wedding ceremony for every husband. She must earn at least a silver rating on every one.
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She may start forming her next relationship as soon as she is engaged.
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All marriages must be with men. She can cheat on the men with women and if she decides to get married after the 10th death then that can be a woman. She must be caught cheating on her husband a few times.
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She must keep a special graveyard or shrine to all her husbands in a secret area.
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She must max out the charisma and cooking skills by the time her heir is a young adult.
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She must live in a mansion a huge house fit for a Queen by the time the heir is a young adult.
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She must have at least one daughter but preferably have multiple daughters. She may also have sons.
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The most beautiful daughter will be the heir.
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If the husbands have children then you may choose what happens to them.
Challenge 5 – Amazon (Generations 5-8)
She has learned from her mother that men have their place but this daughter wants to take it a step further to ruling over the men. She knows her family history and she wants everyone to know their place.
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The Amazon queen must be a female. All amazons must be beautiful. The heir sisters, if she has any may be members of the tribe.
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The queen must max her mechanic, athletic, and charisma skills. Required traits are Genius and Athletic. She has to rule her kingdom and she may get a job if she wants.
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All amazons’ goals are to bare female children.
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You may stay in the black widow castle or start from an empty lot. The Queen may use any money that her mother lets her take. The tribe might span over multiple households if it gets too big. (Up to you how you do this. I suggest using Newcrest since it is completely empty.)
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Everything must be bought from money that they earn.
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Males are to be used for breeding and as slaves.
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Slaves’ quarters must be small and separated from the females. They need to have minimal contact with the women.
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Once a male is used for breeding he must be gotten rid of whether through banishment from amazon interaction, town, or straight out killed.
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The male slaves will take care of anything that is needed. They clean, repair, cook, take care of kids, or anything else that needs a helping hand. He may not leave the lot or have a job. He may be used for breeding but he needs to be gotten rid of after. You may have no more than 2 slaves at a time.
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Amazon sons will be slaves until they are young adults. Once they are a young adult they can be used for breeding by a nonrelated amazon and then banished or killed. These Sims can go to school.
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Any new members to the amazon council must be inducted with a ceremony. This is a huge party that will include her WooHoo with a male and then killing him as a sacrifice the goddess. Hopefully this will end up with a female baby. She may not start her duties until she has a good enough relationship with him to do this at the party.
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The queen may never marry but the amazon women may marry other women once they are done having children. If the women marry a man or have more than one pregnancy with the same male, then she is put to death.
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The heir is the next in line, first born female. She must be working on her athletic and mechanical skills. Can only be punished by the creator. The heir may become the queen sooner than the death of the queen or resigning of the queen by challenging her. She must win in a fight against her mom and have the support of the other women by being their friends. If she fails then there should be some sort of punishment. If the punishment is death then the next in line becomes the new heir.
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The scholar is in charge of all knowledge and writes books about the queens. She must work on her logic, writing, and painting skills. She needs to have the Genius, Bookworm, and Creative traits. She may get a job that fits a scholar.
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The warrior is the protector of the tribe. She can punish anyone in the tribe unless otherwise stated. She needs to be working on her athletic skills. She needs to have the Athletic and Ambitious traits. This Sim may get a physical type job.
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Providers do all the fishing, gardening, and collecting for the tribe. She needs to work on her fishing, gardening, and cooking skills. She needs to Love the Outdoors trait. She may not get a job.
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The entertainer is in charge of moral in the tribe. She needs to work on charisma, violin, guitar, piano, comedy, singing, and dancing (if you have these expansions). She should have the Music Lovers trait. She may have the entertainer career track.
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Tribe members that die must be given a burial in a special area.
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The Queen may do anything necessary to run her kingdom.
Challenge 6 – Asylum (Generation 9)
The pressure that ruling has caused on this Sim was simply too much. Before she can rule she needs to get her life straight. We will see if this place will help or hurt her.
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The Sim must be female.
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She has to have the insane trait.
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She may have any aspiration but the family and fortune aspiration.
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When she becomes a young adult she must be moved into the asylum.
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There are 7 other Sims in the asylum. You may not play these Sims at all. However at 12 am you may go into their inventory to empty it. All Sims may have a job but it must be as a criminal. If they lose their job you cannot get them rehired. If these Sims die, then they die. You must keep their graves on the grounds. A sitting spot must be
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The asylum is already built, furnished, and have the other Sims in it before she moves in.
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All objects at the beginning of the challenge must be the cheapest version but they may be updated when the asylum starts to earn money. Cannot buy any new objects to the asylum (If you don’t have a computer then you can’t ever buy one).
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The asylum may have 5 skill building objects, 5 beds spots, 6 sitting spots, 1 sink, 1 toilet, 1 shower/tub.
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Your Sim can go fishing between 7 am and 5 pm.
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Your Sim can visit other lots between 9 am and 3 pm but the whole asylum must got with you.
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You cannot buy any services.
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You must complete 2 aspirations with enough time to still have a female heir for the next generation. By completing these aspiration, you may move back into the amazon house to continue the amazon challenge.
Challenge 7 – Slave Overthrow (Generation 10)
After having a queen that had to leave the kingdom to rule itself for a bit, this gave the men a chance to get stronger and rise up against a weakened kingdom. The slaves want the power and are determined to gain it.
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The slave must be male
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This challenge may start as the asylum queen has had her baby female baby. The females will act as if this is part of the amazon challenge.
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While the heir is growing up, the male slaves must be sneaking around making 20 male friends without the amazon females finding out. He still has to do his slave duties.
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The slave that will be king must max out his charisma, athletic, and logic skills. He must also complete one aspiration before the overthrow. (You may want to prepare both slaves for this just in case one fails.)
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Once this generations’ queen has a female heir then the overthrow may happen. To overthrow the queen the slave must beat all female adult members of the tribe in a fight. The queen must be left for last. If he fails against the queen then he must be put to death but with the others he has to start over with the fights in the same order as before. Once he succeeds then you have to kill the queen but it is your choice what to do with the other adult women. The children for the next generation must stay until they are young adults.
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The female children must be treated horribly.
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The King may choose to also form a male version of the tribe members.
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The King must have a male heir, he may use the women from the amazon tribe for this.
Challenge 8 – Prison (Generation 11)
The King was scared of an uprising from the amazon women so they put them in a prison. The women must earn their way out so that they can get their revenge.
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This Sim is female and is the next is the generation.
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This Sim is a young adult.
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All of the female Sims in her generation from her tribe is also in jail with her.
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There must be one warden in the jail as well as any extra Sims to make it a full house.
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Each Sim will have their own cell with 1 bed and 1 light.
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There is a community bathroom with 3 Showers, 3 toilets, 2 mirrors and 2 sinks.
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The outdoor area can have a basketball court, 1 instrument, and 1 mic.
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The gym may have 1 of each exercise equipment.
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A library that has a bookshelf and a computer.
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Arts room will have one woodworking and easel.
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Cafeteria with the basic kitchen needs and a table with 6 chairs.
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Living quarters which has 3 sitting spaces.
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Solitary confinement for punishment that has a bed, toilet, shower, and a light.
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There are no limitations for the warden’s quarters but the prisoners cannot enter.
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You may put in a visitor area that only prisoners who know that person can enter. You may also put a front desk.
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Everything the prisoners use must be the cheapest version or you may use the cheat to unlock objects from get to work for all the prison gear. You want the prisoners to be uncomfortable.
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Once everything is set up the funds need to go down to 2500.
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No one may have a job.
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You may sell anything that the inmates make and if you have get to work then the warden may have a store with an area to lock the prisoners up to make things to sell in the store. You must earn the money for the store.
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All prisoners need to wear the same thing.
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The inmates can have any aspiration but the family, fortune, love, outdoors enthusiast, or party animal.
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You may travel with your Sims twice a week but everyone must go. You may not go to bars, nightclubs, lounges, and other Sims’ houses.
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All invitations must be declined and no parties can be thrown. You may bake a cake for birthdays.
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You have to keep all Sims that die.
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Punishments in solitary confinement are for a day and a night. You may bring food to them but do not have to.
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All items must be repaired unless in the warden’s quarters, those you may replace.
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No TV in prisoners’ area.
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All prisoners are locked in their cell by 11 pm and let out at 9 am.
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You can only play 2 prisoners and the warden per Sim day. The exception is to get them into their rooms.
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You must complete all the amazon females’ aspirations to get out of the jail. You need to do this in time for the next heir to be born. Once out you need to move to an empty lot and start to prepare for the next generation’s conquest. The amazon/ regain the throne rules come into play.
Challenge 9 – Regain the Throne (Generations 12 and 13)
They want the crown back. They are tired of the terrible treatment of the women in their kingdom but they have to be careful against the harem holding King. Uprisings can take time against a strong rival so build your strength before attacking. Remember to lie low because going back to jail or death is not an option.
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When the queen is let out of prison with her tribe she must be moved to an empty lot with no money.
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The women of the tribe that is allowed jobs may get jobs.
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The women must continue the roles that have born into. The queen must fill in the rest of the ranks, this may go into the next generation if need be. Amazon rules still apply.
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No male slaves are allowed. Must lay low from most males, you can breed with them but they cannot know you are amazons.
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The queen must have a female heir.
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A house that everyone is able to live in must be built before the takeover steps can begin. This means that it needs to be a decent size, not as big as their original home but still pretty big.
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Generation 12 must max out athletic, logic, and charisma skill.
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Generation 12 must have a female heir.
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Generation 12 be able to mentor generation 13 in those skills.
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Generation 13 queen must max out athletic, logic, and charisma. She also has to fulfill 1 aspiration. She must have 20 female friends.
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She needs to fight and kill all the members of the King’s Counsel before going and doing the same to the king.
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The King’s heir will be made the new male slave once the takeover is complete. Move back into the amazon house.
Challenge 10 – Amazon (Generations 14 and 15)
The amazons are back into power. The queen has learned that she needs to focus more on her own mind and have a firm hand so an uprising does not happen again.
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The Amazon queen must be a female. All amazons must be beautiful.
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The queen must max her logic, athletic, and charisma skills. Required traits are Genius and Athletic. She has to rule her kingdom and she may get a job if she wants.
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All amazons’ goals are to bare female children.
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The Queen has a huge house by this point. The tribe might span over multiple households if it gets too big. (Up to you how you do this. I suggest using Newcrest since it is completely empty.)
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Everything must be bought from money that they earn.
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Males are to be used for breeding and as slaves.
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Slaves’ quarters must be small and separated from the females. They need to have minimal contact with the women.
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Once a male is used for breeding he must be killed.
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The male slaves will take care of anything that is needed. They clean, repair, cook, take care of kids, or anything else that needs a helping hand. He may not leave the lot or have a job. He may be used for breeding but he needs to be killed. You may have no more than 2 slaves at a time.
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Never keep a slave too long unless they are younger than a young adult.
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Amazon sons will be slaves until they are young adults. Once they are a young adult they can be used for breeding by a nonrelated amazon and then killed. These Sims can go to school.
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Any new members to the amazon council must be inducted with a ceremony. This is a huge party that will include her WooHoo with a male and then killing him as a sacrifice the goddess. Hopefully this will end up with a female baby. She may not start her duties until she has a good enough relationship with him to do this at the party.
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The queen may never marry but the amazon women may marry other women once they are done having children. If the women marry a man or have more than one pregnancy with the same male, then she is put to death.
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The heir is the next in line, first born female. She must be working on her athletic and logic skills. Can only be punished by the creator. The heir may become the queen sooner than the death of the queen or resigning of the queen by challenging her. She must win in a fight against her mom and have the support of the other women by being their friends. If she fails then there should be some sort of punishment. If the punishment is death then the next in line becomes the new heir.
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The scholar is in charge of all knowledge and writes books about the queens. She must work on her logic, writing, and painting skills. She needs to have the Genius, Bookworm, and Creative traits. She may get a job that fits a scholar.
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The warrior is the protector of the tribe. She can punish anyone in the tribe unless otherwise stated. She needs to be working on her athletic skills. She needs to have the Athletic and Ambitious traits. This Sim may get a physical type job.
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Providers do all the fishing, gardening, and collecting for the tribe. She needs to work on her fishing, gardening, and cooking skills. She needs to Love the Outdoors trait. She may not get a job.
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The entertainer is in charge of moral in the tribe. She needs to work on charisma, violin, guitar, piano, comedy, singing, and dancing (if you have these expansions). She should have the Music Lovers trait. She may have the entertainer career track.
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Tribe members that die must be given a burial in a special area.
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The Queen may do anything necessary to run her kingdom.